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The Sun's Wrath

A Bloodknight RP group for Sentinels Server (World of Warcraft)
 
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 3.2 patch notes

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Diatethis

Diatethis


Posts : 103
Join date : 2008-03-08
Location : West Boca Florida

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PostSubject: 3.2 patch notes   3.2 patch notes I_icon_minitimeThu Jun 18, 2009 1:09 pm

http://www.wow.com/2009/06/18/patch-3-2-ptr-patch-notes/2#comments

So.. bout that. Discuss.
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Maelthas
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Maelthas


Posts : 180
Join date : 2008-03-03
Age : 56
Location : California

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PostSubject: Re: 3.2 patch notes   3.2 patch notes I_icon_minitimeThu Jun 18, 2009 4:30 pm

Holy shizzle. That's a ton of changes! Hey, least you aren't killing yerself with yer own seal anymore Razz
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Diatethis

Diatethis


Posts : 103
Join date : 2008-03-08
Location : West Boca Florida

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PostSubject: Re: 3.2 patch notes   3.2 patch notes I_icon_minitimeThu Jun 18, 2009 6:21 pm

Ture 'nough. Based on the changes made to Seal of Corruption I might be using that for higher DPS now it seems.
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Cynlan

Cynlan


Posts : 220
Join date : 2008-03-06
Age : 44
Location : Lost Angeles

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PostSubject: Re: 3.2 patch notes   3.2 patch notes I_icon_minitimeThu Jun 18, 2009 11:37 pm

I dunno, looks like they're finally giving some purpose to Seal of Command. Damage on every strike? Now those librams that tie into that seal won't be a complete and total waste anymore.

And in other news-

Quote :
# Engineering
* Added a schematic for a Goblin Welding Beam that can heal friendly mechanical units.

If this means I can repair cannons and vehicles in SotA, Wintergrasp and Ulduar, I might actually get a payoff for keeping Cyn an engineer!
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Cynlan

Cynlan


Posts : 220
Join date : 2008-03-06
Age : 44
Location : Lost Angeles

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PostSubject: Re: 3.2 patch notes   3.2 patch notes I_icon_minitimeSat Jun 20, 2009 12:21 am

Also, http://forums.worldofwarcraft.com/thread.html?topicId=17899680710&sid=1 for a discussion on the paladin changes. This could be good.
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Maelthas
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Maelthas


Posts : 180
Join date : 2008-03-03
Age : 56
Location : California

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PostSubject: Re: 3.2 patch notes   3.2 patch notes I_icon_minitimeSun Jun 21, 2009 12:41 pm

I'm pleased with the paladin changes, for the most part. I'm definitely pleased with the changes for Protection: Argent Defender, while a great talent, could be 'leapfrogged' by incoming damage spikes and was the top talent in our tree that many tanks grumbled about. I'm sure they'll fix the block issue eventually, making it a stat that we'll value once more. Wrath changes to block really hurt us, particularly with our choice of librams, so I'm glad to see that Blizzard realizes the problem and wants to correct it.

I'm glad to see Ret paladins actually not having every damn thing on a cooldown -- you folks will be able to use rotations now, and not wind up killing yourselves in raids with your own seals, hooray! The sustained DPS changes look excellent, and I really have no complaints about the holy changes. HoT effects? Yes please! Exorcism is a bit of a pain now, as you really can't use it for tanking undead mobs anymore, but what the hell. Nice to be able to use it on players again. Wink

The changes to the rest of the game are just... wow. I'm literally chomping at the bit to be able to play again.
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PostSubject: Re: 3.2 patch notes   3.2 patch notes I_icon_minitime

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